Act 1:
The initial Party of Avacyn, Garram, Davian, and Adoror, bound together by their newfound local celebrity after being there to stop a Goblin Raid during the Swallowtail Festival.
This Party, assisted by a Dwarf named Takko of the Shieldcleft clan and the Elf Hunter Shalelu Andosana, defeated the cult trying to destroy Sandpoint, led by the demonic daughter of the Dead Priest of Sandpoint and her deranged lover, Ameiko’s Half-Elvish brother Tsuto.
Avacyn and Davian depart together, and Takko leaves back for Janderhoff.
Garram began his Thieves guild in secret.
Act 2:
An Inquisitor from Adoror’s church named Messer is sent to help investigate mysterious murders, seemingly involving Garram, a companion of Adorors. Unbeknownst to Adoror, The Inquisitor was tasked with discovering any corruption to Adoror and possible involvement. After following the grisly clues, the Sandpoint Heroes and Messer discover a previous ally of the heroes, the Nobleman Aldern Foxglove, turned into an undead and ghastly abomination being behind the murders, but the trail was found to lead past even him, a trail that led to Adoror’s and Messer’s home city, Magnimar.
Adoror buys the haunted isle of Chopper and purifies it, building the foundation for a Paladin Order he hopes will protect Sandpoint from future disaster, and in recognition for his deeds, the Church of Iomedae in Magnimar approves and helps fund it.
The Sandpoint heroes travel to Magnimar, encountering two Dwarves along the way in fierce melee with a Wyvern. The younger of the dwarfs, a Cousin to Takko Shieldcleft, takes offense to Adoror that the elder, Bolo Logrin is only too happy to stoke. The bearded duo stalk the Heroes on their travels to Magnimar, hurling insults and other offenses. Eventually they warmed up to the group over their shared admiration for the Strength of the God Trudd.
The Sandpoint Heroes destroy the Skinsaw Cult, a secret cult of Murder operating in Magnimar who’s strings were being pulled by the mysterious Lamia Xanesha.
Adoror begins a relationship with Shalelu Andosana. The first recruits of Fort Righteous begin to take home in the new Fortress.
Garram receives an unwelcome message from the Sczarni, his main competition in Sandpoint.
Messer is called back to Magnimar to deal with more pressing Church concerns.
Act 3:
The Mayor of Magnimar sends for the party to investigate the silence of the Black Arrows in Fort Rannick. The party, consisting of Garram, Adoror, Dakkam, and Bolo, along with Shalelu travel to Turtleback Ferry, encountering unending, and terrible rains upon arrival, and even more disturbing, a familiar seven-pointed symbol tattooed on many of the citizens.
The Town seemed steeped in grief after the recent tragedy of the Gambling Ship Paradise sinking, taking everyone, including the proprieter Lucretia down with it.
It seems that Lucretia had been the one tattooing the villagers as a ‘VIP Pass.’
With more pressing concerns, the Heroes pressed on towards Fort Rannick, where they encountered a Firepelt being attacked by a grotesque product of Ogre cruelty and inbreeding, an Ogrekin. Investigating further into it, the Heroes come across the Grawl House, a sick museum of grotesque and violent taxidermy and sadistic games and traps. The Ogrekin that lived inside held the last few survivors of the Black Arrows. Freeing them and killing the corpulent and bloated Ogre Necromancer, Mammy Grawl.
One of the Black Arrows, Jakardos, turned out to be Shalelu’s step father, explaining the elf’s reasons for her accompaniment. After an awkward reunion, the two make their peace with each other, and the goal is now at hand, to retake Fort Rannick.
After their initial plan snags with the killing of Garram at the hands of an Ogre fighter, the heroes retreat long enough to call in a favour from the Church of Iomedae, requesting a high priest to revive the fallen rogue. Shalelu calls a childhood friend and fellow hunter, the famed Slayer Maglynn, and Jakardos, an old ally of the Black Arrows, the Shoanti hero, Bardoc Rageborn of the Axe Clan.
With this new bolstered strength, the heroes successfully retake Fort Rannick from the Kreeg Ogres, killing the Chieftain Jaggrath in the process.
With victory at hand, Garram, Adoror, and Bardoc decide to make their way to Magnimar to debrief and receive their reward. Though when they returned to Turtleback Ferry, disaster struck. Flood Water washed away half of the village, and a great beast of legend was awoken, The Black Magga. The terrible beast began tearing at a church full of frightened refugees, desperate to get at the tasty morsels within. The Heroes fought valiantly, nearly being slain by the primeval terror before it retreated into the waters below. There to assist them, was their past ally Avacyn, who had departed from Davian’s company for as of yet unknown reasons
With the only hope of Turtleback Ferrys’ survival being opening the Flood Gates of Skull’s Crossing. Their way was plagued by Ogre, Troll, and a very very stupid Ettin. But they made it to the heart of the Dam, where they discovered the battery that operated the ancient wonder. The Floodgates were powered by the souls of those trapped within it’s circles. The fates of those who ran out of souls would be reduced with nothing but ash. The sole inhabitant, the pit fiend Arixiel made a deal with the group. For his life and freedom, he would give them each one request. To appease the reluctant Paladin, he even promised an exile of five hundred years from the Material Plane and the promise to never directly harm a descendant of Adorors, unless they breech the peacebond first. Adoror agreed, feeling destroying the Devil this way was too cruel, even if it would be for the greater good.
Upon freeing Arixiel, the fiend teleported away, leaving them alone to open the floodgates. Bardoc and Garram both chose to be the ones, with Garram taking most of the toll.
Now Stranded in Hook Mountain until the Ferry is rebuilt, The Heroes turn their attention to Shimmerglen.